| Home | Internet Marketing Ward Hanson | Stanford GSB | ||||||||||||||
|
|
Entrepreneurs and Emerging Interactive Skills |
Learning Objectives Usability User Centered Design From User-centered to Affective Computing Case: Collabrys
|
||||||||||||||
Example Sites: Usability
Kismet & Cog
|
Nothing
causes more debate about the proper role of technology, the primacy of
human participation, and the limits of current technology than a
consideration of the human/computer interface. Where do we draw the
line?
We work from several main points:
|
Kismet learns a lesson |
||||||||||||||
|
|
||||||||||||||||
|
|
||||||||||||||||